It is a setting that gives Frictional Games more room to experiment and explore. If that isn’t bad enough, all is not well in the deserted base which is dark and filled with of organic machinery. This story is a mix of mystery and horror as, during a brain scan in the present day, Simon is transported to a confined-futuristic facility deep beneath the Atlantic Ocean. The world is also more dense and alive with believable details than the generic - but well realized - Lovecraftian-gothic style of their previous games. Simon has a far better idea of who he is than the characters in the company’s previous titles. But while it controls similarly to Amnesia, it is clear Frictional Games’s focus in SOMA has been its storytelling, and here it excels.
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